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Neopets score senders are life savers! When used properly, you can make 300,000NP daily, and get neopets avatars and neopets trophies easily!

With historical neopets score senders, you would need to go out and find score sender lists, and make sure they are optimized and such. But with out neopets greasemonkey score sender, all that is already preset for you. Visit what game you’d like to score send for, and you’ll be promptly with already set options.

You’ll need Greasemonkey already installed, if you don’t have so already, you can view our guide here. Once you download it, or if you already have it, you can download the Neopets Score Sender below:

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Go to the neopets game section and then right click open a new tab and then you should see another icon next to the game, click on that instead of Click on Play, it will give you a popup always pay attention to the score that they have as default, if its outrageous and impossible #, delete it and put it like 5 or 6 points above the avatar score; if you try to get the trophy first hand, you will be frozen; you need to work your way up to the trophy.

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If you use the scoresender right and not try to get all the avatars at one time, you will be fine. The score senders are great for the Double NP games, if it is on the avatar list.

Here is an example of results the neopets score sender can produce:

Here is screenshots of the neopets score sender in action:

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A neopets career usually starts simply- with games, which are what most people find as the first way to earn neopoints. These games can be anywhere from clicking monotonously, such as NeoQuest, to fast paced multiplayer adventures like KeyQuest – but the most important of all are the hundreds of flash games that give the average neopian the chance to not only compete with other players, but also consistently earn neopoints daily with their favorite games. It may appear slow going, but finding the right games with the right ratios will yield the competent player with an opportunity to to earn many hundreds of thousands of neopoints a day through grinding through dozens of games, three times a day. And from this toil, it was first asked long ago- why can’t this be done for me?

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Some games like Kass Basher take seconds to hit a score that will yield a full thousand neopoints, whereas others take up to five minutes of careful timing and planning to continuously recreate a fulfilling run through. After quite of a few of these games, your average neopets user is spending hours simply idling with flash games to create income. The score sender takes this quintessential neopian activity and gives it automation, and even more effectiveness through the ability to play any game, to any score, for any amount of time- all factors that will be discussed later in full, since they play a large part and safely and effectively getting the most out of scoresending.
Most neopians might find it helpful to finish their daily 50k, 100k, or 200k from a simple click of the button- but it’s more complicated than that, and there’s more to just getting free stuff (well, not really; it’s still mostly free). The rest of this guide will take into account everything the average neopian needs to know to make the most of the score sender.
To most people, the score sender is simply a “go” button under a list of times and games you found on a forum somewhere- which doesn’t help explain how it works or what it means to TNT. Understanding better both the nature of sending scores, as well as what the various functions of a score sender are, will help improve both how one uses the program and stays safe while doing so. To start, it’s important to understand the concept and function of the score sender.
The “send” part of “scoresend” first shows itself to the average neopian at the end of playing a game- you either click send score, or continue playing again. In a sense, the main purpose of the score sender is to replicate that function, but without actually playing the game. The program, given a time to wait, first accesses the game, then after that period of time sends the server the data that one would instead send by playing and achieving a certain score. Keep in mind that the program isn’t actually “playing” the game- TNT can’t see the fact that no one is clicking any buttons or pressing any keys. All that really comes to pass is a certain wait time, and then the neopets server receives information that _xxxneopetsrulexx_ has just scored 4,000 on Bounce Bounce Bounce. It’s from this that it becomes apparent that the times and sequences allotted to games mean quite a bit when considering the safety and effectiveness of a score sender.
Many score senders will have different options regarding all the different parts of simulating this process- but their overarching design is mostly the same. It’s important for the user to find one that not only is consistent and performs the basic sending of scores, but also provides the options that best mimic the real human aspect of playing games, so as to stay safe while scoresending.
As mentioned early in this article, the bulk of scoresending lists tend to be simply copied and pasted into a program, after being made by someone that (hopefully) knows what they’re doing. This isn’t a bad idea, since usually the beginner user does have some learning to do. It may also be that they have looked over a few of their scores, or that one might want to make their own- just being assured in general means that understanding the process of making a list is helpful to someone looking to consistently scoresend.
Three things usually go into a single score- the game ID number, the desired score, and the time taken to complete it. Generally, since you can send a score worth up to 1000 points three times a day for each game, lists will be a compilation of games three lines over, and the time will be range (sometimes listed as “mod,” short for modification of time). This interval of time helps provide a human sense of randomness to the inputted data, and the three different scores sent for a single game being each different is helpful as well.
Most lists will be fairly long- after all, why not? But be careful not to make them too long, this being one of the main troubles that gets people either warned or frozen for being a little too efficient. One thing to keep in mind when scoresending is that it’s not unusual for a user to earn 200k a day earning neopoints, but that that same user should be doing it with the same score on the same game, in the same order, day in and day out may raise some flags. These are all different things you will find out through trial and error, and most times you’ll find it’s better to be safe than sorry. That being said, it’s most about your own discretion, since one of the useful things about scoresending is that you don’t have to hold yourself to using another person’s list.
When making your own list, first pick out a net range of games that are appropriate for the month- in that they have fairly reasonable ratios of points / neopoints that make it more believable that it is achieved three times consecutively. Games where the amount required to earn 1000 neopoints per score sent is higher or around the points needed for a trophy are not the best choice for scoresending. Once you’ve compiled a list of games and the points needed to get their full value, consult previous lists or your own playing to decide a time range that will be reasonable for the game. It’s important that your time taken’s range of seconds is always above the absolute fastest time to get a given score, since anything under than that will raise suspicion and put you in danger.
A well made list can safely earn your account hundreds of thousands a day- and since these lists take awhile to finely tune and perfect, it’s always advisable to keep an updated list monthly to reflect new points to neopoints ratios, as well as keep track of the viability of the games you’re sending scores to.
Building a score list starts with one game at time. Let’s say we want to start small on our scoresending enterprise- just a quick run through of Kass Basher each day, enough to rake in a sweet 3.000 neopoints for the bank. First, we need Kass Basher’s game ID number- that’d be 381. Next, we look at the game’s ratio, which will help us decide just how many point we need to come away with the full 1000 neopoints from the game. For example’s sake, we’ll say the ratio is around 1.24 this month. This means that a player needs just 806 points to earn the full amount. Additionally, a brief play through of the game (or look around on other lists) show that it generally takes around a minute to convincingly triumph in Kass Basher. So, sending a score around there will look like this-
Note that you could score higher or lower than this, especially in a game tied with randomness like Kass Basher is, and that you can take from as little as 5 seconds to as long as 2 minutes trying to get the wind just right. These are factors you want to reflect in your score for the game. If your score sender has the option, vary the score a bit- even above the required amount, since, for example, a real player should have no problem scoring as much as 1,100 points in a quick hit in this particular game.
In a list, if the score sender doesn’t have options to variate the score, it would then look like this:
Game: 381 Score: 1064 Time: 60 – 100
This gives the impression that the user is giving the full time needed to make sure they get the points they are aiming for, and there is human variability in the score itself.
Alright- at this point in the guide, you’re fairly confident about your future as a multi-millionaire, and you’re feeling a little better about making a program doing all of this for you. But there are few pitfalls that easily give away a scoresending user to TNT, and it’s best to try to avoid them if at all possible.
If you send a score that isn’t divisible by 5 to Barf Boat, or something along those lines, you are almost guaranteed to be putting yourself at risk. Know your game, or know what others know about the game, before you send the score.
2. If you’re earning trophies daily scoresending, you’re doing it wrong

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This goes along with the above. Not only is it extremely unlikely that you’re good enough to win a Spell or Starve trophy every morning, three times, it’s also bound to make someone report you. Being on the high score tables is not helpful for your account’s security, as there are not only thresholds where TNT starts reviewing scores, but there are also extremely sour users adrift on the site who love picking these things out.

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If your score is high enough to be reviewed, it’s not going to fly for very long- it’s very easy to scoresend, and to do it en masse and under the radar; so do yourself a favor and don’t ask TNT to double check your legitimacy.
With just a little bit of personal discretion and advice from others, it’s easy to stay safe while scoresending. It’s also very easy to get frozen by being ignorant and not doing so. The options in a score sender are there for a reason- the programmer generally has a very strong grasp of what needs to be done to keep your account safe, and they put them there for you to use.
Scoresending is a great opportunity for every neopets player out there- a consistent daily income that can quickly help you bring your goals to fruition or open up hours in your day. Scoresending just 100k a day for 12 months of the year will net you over 30 million neopoints- a fair amount of cash that a lot of people could very well use. Taking care to follow this guide, scoresending is an open invitation to take advantage of auto playing games for making a considerable income.