- Devil May Cry Mod Minecraft
- Devil May Cry 3 Special Edition Graphics Mod 1.12.2
- Devil May Cry 3 Special Edition Graphics Modes
- Devil May Cry Hd Collection Mods
Devil May Cry® 3 Special Edition Dante's past is now revealed as Devil May Cry returns to its roots. Master Dante's multiple fighting styles while battling never before seen demons and new characters as you fight your way towards a brutal confrontation with Dante's mysterious twin brother, Vergil. Devil May Cry 3: Special Edition FPS (Framerate) drops FIX (2017) There is a fix to this problem, called 'Style Switcher' on Nexus Mods. Download and Install the fix and open the file called 'StyleSwitcher.ini' on the game folder.
Modder ‘pepodmc’ has released a must-have HD Texture Pack for Devil May Cry 3 HD Collection. The modder used AI techniques in order to improve and overhaul all of the game’s textures. This pack is 3.5GB in size and is available for download.
In some situations, the modder used entirely new textures using ones from Devil May Cry 4. Moreover, some rooms can look better than others, and sometimes the visual improvements are not that great. Still, the newly improved textures have less noise and are of a higher quality than those found in the vanilla version.
However, we should also note that there are some changes in terms of color saturation, fog layer and brightness in some scenes. For the most part, though, the modder has tried to stay true to the game’s aesthetics.
Last but not least, the resolution of the textures in this pack varies from 500×500 to 2000×2000. Moreover, all of the textures have mipmaps applied for less aliasing.
You can download this HD Texture Pack for Devil May Cry 3 HD Collection from here. Pepodmc has also provided some comparison screenshots (in order to showcase the new AI-enhanced textures) that you can find here. As you can clearly see, the graphical improvement is huge.
Have fun!
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email
Devil May Cry Mod Minecraft
3D Vision fix for Devil May Cry HD Collection. With several graphics options and texture packs.
Update (2018-04-05): fixed a problem in 'd3dx.ini' that made SBS/TAB modes not work. I suggest redownloading the fix even if you don't use this.
Fixed
- Shadows.
Devil May Cry 3 Special Edition Graphics Mod 1.12.2
- Smoke, lights, blood, special effects... just about everything that isn't normal geometry is now in correct 3D space.Devil May Cry 3 Special Edition Graphics Modes
Devil May Cry Hd Collection Mods
- Download this file and extract its contents in the 'Devil May Cry HD Collection' folder, where 'dmc1.exe', 'dmc2.exe' and 'dmc3.exe' are.
- Launch the game.
If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the '[Render.FrameRate]' section, set 'RefreshRate=120'). And make sure the game resolution matches your desktop resolution.
Extra instructions for Devil May Cry 1 and 2
These two games need a different shadows / effects fix (pressing L3 or F6) depending on this:
- DMC1 varies depending on the room. It has multiple presets.
- DMC2 needs the default preset for gameplay and only another one for cutscenes. Pressing the hotkey will only switch between these two.
Texture packs
You can find my texture packs here, and they have to be used with Special K to work. They consist of:
- Very high resolution artworks for DMC2 and DMC3 (especially DMC3). In DMC2, it's only Dante's and Lucia's outfit selection screen (the outfit images). In DMC3, it's the title screen (game title only for Japanese logo), load/save screen, options, Vergil's first costume screen, total results, bloody palace, and one Lady artwork that I don't know where you can see it.
- Very high resolution moon textures, trying to be close to the original ones. Three of them react to the sky bloom hotkey, apart from their original counterparts.
- Hair and typo fixes. This adds back transparency for Dante's hair in cutscenes and gameplay. There is one typo fix for Spanish where it previously said 'Manniobras' and now it correctly says 'Maniobras' (Vergil menu). I recommend using this pack (I recommend all of them, but this one especially because it fixes a game issue).
Keep in mind that for the artworks and moon I went for maximum quality and resolution no matter what. They are very big lossless textures (A8R8G8B dds files with mipmaps included) except for the DMC2 ones (lossless format didn't work for this one, so I used DXT5). Feel free to resize or compress them, in case I don't do it in the future. Using CompactGUI you will recover more or less 2/3 of the total space.
If you have questions about Special K, check the Steam discussion. I have tested these texture packs using Special K in the local way. That is, using the 64 bit dll as 'dxgi.dll'. If you play in 3D, make sure you don't enable the option to generate mipmaps. It will break the 3D elements I fixed.
Most of the texture packs (which I'll keep updating) discussion will probably happen here.
5K (5120x2880) resolution fix for DMC1
Heatwave effects and door transition effects are super stretched when you play at this resolution, making the game impossible to play in some missions. It's a game bug not related to 3D. To fix it, open 'd3dx.ini' and search the 'y7=1' line, and then change it to 'y7=5', or change it to 'y7=0' to disable the effect.
Hotkeys
- F1: convergence presets. Each game may need different convergence.
- F2: HUD depth.
- F3: HUD toggle.
- F4: black bars toggle. No issues other than that it disables fade to black and fade from black transitions. I recommend using this.
- F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3.
- F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. Explained in the 'Extra instructions for Devil May Cry 1 and 2' section.
- 1: depth of field toggle for DMC3, normally used in cutscenes.
- 2: bloom toggle for DMC3. It sometimes needs the '1' hotkey when you disable this or else it will look red. It makes real shadows fainter.
- 3: ghosting toggle for DMC3. In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com